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    Plugin - MiscStats

    Compartilhe

    MrViSiBLe
    Fundador ViSiBLe
    Fundador ViSiBLe

    Número de Mensagens : 3688
    Idade : 24
    Localização : Cuiaba
    Agradecimentos Agradecimentos : 864
    Data de inscrição : 10/12/2008

    Plugin - MiscStats

    Mensagem por MrViSiBLe em 4/4/2010, 09:42

    Funçao
    é
    aqule plugin que fala: multikill, headshot, prepare to fight etc..

    Plugin
    Abaixo:
    Spoiler: Ocultar
    Código:
    /* AMX
    Mod X
    * Misc. Stats Plugin
    *
    * by the AMX Mod X Development
    Team
    * originally developed by OLO
    *
    * This file is part of
    AMX Mod X.
    *
    *
    * This program is free software; you can redistribute
    it and/or modify it
    * under the terms of the GNU General Public
    License as published by the
    * Free Software Foundation; either
    version 2 of the License, or (at
    * your option) any later version.
    *
    *
    This program is distributed in the hope that it will be useful, but
    *
    WITHOUT ANY WARRANTY; without even the implied warranty of
    *
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
    *
    General Public License for more details.
    *
    * You should have
    received a copy of the GNU General Public License
    * along with this
    program; if not, write to the Free Software Foundation,
    * Inc., 59
    Temple Place, Suite 330, Boston, MA 02111-1307 USA
    *
    * In
    addition, as a special exception, the author gives permission to
    *
    link the code of this program with the Half-Life Game Engine ("HL
    *
    Engine") and Modified Game Libraries ("MODs") developed by Valve,
    *
    L.L.C ("Valve"). You must obey the GNU General Public License in all
    *
    respects for all of the code used other than the HL Engine and MODs
    *
    from Valve. If you modify this file, you may extend this exception
    *
    to your version of the file, but you are not obligated to do so. If
    *
    you do not wish to do so, delete this exception statement from your
    *
    version.
    */

    #include
    #include
    #include


    public MultiKill
    public MultiKillSound
    public
    BombPlanting
    public BombDefusing
    public BombPlanted
    public
    BombDefused
    public BombFailed
    public BombPickUp
    public BombDrop
    public
    BombCountVoice
    public BombCountDef
    public BombReached
    public
    ItalyBonusKill
    public EnemyRemaining
    public LastMan
    public
    KnifeKill
    public KnifeKillSound
    public GrenadeKill
    public
    GrenadeSuicide
    public HeadShotKill
    public HeadShotKillSound
    public
    RoundCounterSound
    public RoundCounter
    public KillingStreak
    public
    KillingStreakSound
    public DoubleKill
    public DoubleKillSound
    public
    PlayerName
    public FirstBloodSound

    new g_streakKills[33][2]
    new
    g_multiKills[33][2]
    new g_C4Timer
    new g_Defusing
    new g_Planter

    new Float:g_LastOmg
    new g_LastAnnounce
    new g_roundCount
    new
    Float:g_doubleKill
    new g_doubleKillId
    new g_friend[33]
    new
    g_firstBlood
    new g_center1_sync
    new g_announce_sync
    new
    g_status_sync
    new g_left_sync
    new g_bottom_sync
    new g_he_sync

    new
    g_MultiKillMsg[7][] =
    {
    "Multi-Kill! %s^n%L %d %L (%d %L)",

    "Ultra-Kill!!! %s^n%L %d %L (%d %L)",
    "%s IS ON A KILLING
    SPREE!!!^n%L %d %L (%d %L)",
    "RAMPAGE!!! %s^n%L %d %L (%d hs)",

    "%s IS UNSTOPPABLE!!!^n%L %d %L (%d %L)",
    "%s IS A MONSTER!^n%L
    %d %L (%d %L)",
    "%s IS GODLIKE!!!!^n%L %d %L (%d %L)"
    }

    new
    g_Sounds[7][] =
    {
    "multikill",
    "ultrakill",

    "killingspree",
    "rampage",
    "unstoppable",

    "monsterkill",
    "godlike"
    }
    new g_KillingMsg[7][] =
    {

    "%s: Multi-Kill!",
    "%s: Ultra-Kill!!!",
    "%s IS ON A
    KILLING SPREE!!!",
    "%s: RAMPAGE!!!",
    "%s IS
    UNSTOPPABLE!!!",
    "%s IS A MONSTER!",
    "%s IS GODLIKE!!!"
    }

    new
    g_KinfeMsg[4][] =
    {
    "KNIFE_MSG_1",
    "KNIFE_MSG_2",

    "KNIFE_MSG_3",
    "KNIFE_MSG_4"
    }

    new
    g_LastMessages[4][] =
    {
    "LAST_MSG_1",
    "LAST_MSG_2",

    "LAST_MSG_3",
    "LAST_MSG_4"
    }

    new g_HeMessages[4][] =
    {

    "HE_MSG_1",
    "HE_MSG_2",
    "HE_MSG_3",
    "HE_MSG_4"
    }

    new
    g_SHeMessages[4][] =
    {
    "SHE_MSG_1",
    "SHE_MSG_2",

    "SHE_MSG_3",
    "SHE_MSG_4"
    }

    new g_HeadShots[7][] =
    {

    "HS_MSG_1",
    "HS_MSG_2",
    "HS_MSG_3",
    "HS_MSG_4",

    "HS_MSG_5",
    "HS_MSG_6",
    "HS_MSG_7"
    }

    new
    g_teamsNames[4][] =
    {
    "TERRORIST",
    "CT",

    "TERRORISTS",
    "CTS"
    }

    public plugin_init()
    {

    register_plugin("CS Misc. Stats", AMXX_VERSION_STR, "AMXX Dev Team")

    register_dictionary("miscstats.txt")
    register_event("TextMsg",
    "eRestart", "a", "2&#Game_C", "2&#Game_w")

    register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin",
    "2&%!MRAD_ctwin", "2&%!MRAD_rounddraw")

    register_event("RoundTime", "eNewRound", "bc")

    register_event("StatusValue", "setTeam", "be", "1=1")

    register_event("StatusValue", "showStatus", "be", "1=2", "2!0")

    register_event("StatusValue", "hideStatus", "be", "1=1", "2=0")


    new mapname[32]
    get_mapname(mapname, 31)

    if
    (equali(mapname, "de_", 3) || equali(mapname, "csde_", 5))
    {

    register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")

    register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")

    register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")

    }
    else if (equali(mapname, "cs_italy"))
    {

    register_event("23", "chickenKill", "a", "1=108", /*"12=106", */
    "15=4")
    register_event("23", "radioKill", "a", "1=108",
    /*"12=294", */ "15=2")
    }

    g_center1_sync =
    CreateHudSyncObj()
    g_announce_sync = CreateHudSyncObj()

    g_status_sync = CreateHudSyncObj()
    g_left_sync =
    CreateHudSyncObj()
    g_bottom_sync = CreateHudSyncObj()

    g_he_sync = CreateHudSyncObj()
    }

    public plugin_cfg()
    {

    new g_addStast[] = "amx_statscfg add ^"%s^" %s"


    server_cmd(g_addStast, "ST_MULTI_KILL", "MultiKill")

    server_cmd(g_addStast, "ST_MULTI_KILL_SOUND", "MultiKillSound")

    server_cmd(g_addStast, "ST_BOMB_PLANTING", "BombPlanting")

    server_cmd(g_addStast, "ST_BOMB_DEFUSING", "BombDefusing")

    server_cmd(g_addStast, "ST_BOMB_PLANTED", "BombPlanted")

    server_cmd(g_addStast, "ST_BOMB_DEF_SUCC", "BombDefused")

    server_cmd(g_addStast, "ST_BOMB_DEF_FAIL", "BombFailed")

    server_cmd(g_addStast, "ST_BOMB_PICKUP", "BombPickUp")

    server_cmd(g_addStast, "ST_BOMB_DROP", "BombDrop")

    server_cmd(g_addStast, "ST_BOMB_CD_VOICE", "BombCountVoice")

    server_cmd(g_addStast, "ST_BOMB_CD_DEF", "BombCountDef")

    server_cmd(g_addStast, "ST_BOMB_SITE", "BombReached")

    server_cmd(g_addStast, "ST_ITALY_BONUS", "ItalyBonusKill")

    server_cmd(g_addStast, "ST_LAST_MAN", "LastMan")

    server_cmd(g_addStast, "ST_KNIFE_KILL", "KnifeKill")

    server_cmd(g_addStast, "ST_KNIFE_KILL_SOUND", "KnifeKillSound")

    server_cmd(g_addStast, "ST_HE_KILL", "GrenadeKill")

    server_cmd(g_addStast, "ST_HE_SUICIDE", "GrenadeSuicide")

    server_cmd(g_addStast, "ST_HS_KILL", "HeadShotKill")

    server_cmd(g_addStast, "ST_HS_KILL_SOUND", "HeadShotKillSound")

    server_cmd(g_addStast, "ST_ROUND_CNT", "RoundCounter")

    server_cmd(g_addStast, "ST_ROUND_CNT_SOUND", "RoundCounterSound")

    server_cmd(g_addStast, "ST_KILL_STR", "KillingStreak")

    server_cmd(g_addStast, "ST_KILL_STR_SOUND", "KillingStreakSound")

    server_cmd(g_addStast, "ST_ENEMY_REM", "EnemyRemaining")

    server_cmd(g_addStast, "ST_DOUBLE_KILL", "DoubleKill")

    server_cmd(g_addStast, "ST_DOUBLE_KILL_SOUND", "DoubleKillSound")

    server_cmd(g_addStast, "ST_PLAYER_NAME", "PlayerName")

    server_cmd(g_addStast, "ST_FIRST_BLOOD_SOUND", "FirstBloodSound")
    }

    public
    client_putinserver(id)
    {
    g_multiKills[id] = {0, 0}

    g_streakKills[id] = {0, 0}
    }

    public client_death(killer,
    victim, wpnindex, hitplace, TK)
    {
    if (wpnindex == CSW_C4)

    return

    new headshot = (hitplace == HIT_HEAD) ? 1 : 0

    new selfkill = (killer == victim) ? 1 : 0

    if (g_firstBlood)

    {
    g_firstBlood = 0
    if (FirstBloodSound)

    play_sound("misc/firstblood")
    }

    if ((KillingStreak ||
    KillingStreakSound) && !TK)
    {

    g_streakKills[victim][1]++
    g_streakKills[victim][0] = 0


    if (!selfkill)
    {
    g_streakKills[killer][0]++

    g_streakKills[killer][1] = 0

    new a =
    g_streakKills[killer][0] - 3

    if ((a > -1) &&
    !(a % 2))
    {
    new name[32]

    get_user_name(killer, name, 31)

    if ((a
    >>= 1) > 6)
    a = 6


    if (KillingStreak)
    {

    set_hudmessage(0, 100, 255, 0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)

    ShowSyncHudMsg(0, g_left_sync, g_KillingMsg[a], name)

    }

    if (KillingStreakSound)

    {
    new file[32]


    format(file, 31, "misc/%s", g_Sounds[a])

    play_sound(file)
    }
    }
    }
    }


    if (MultiKill || MultiKillSound)
    {
    if (!selfkill
    && !TK && killer)
    {

    g_multiKills[killer][0]++
    g_multiKills[killer][1] +=
    headshot

    new param[2]


    param[0] = killer
    param[1] = g_multiKills[killer][0]

    set_task(4.0 + float(param[1]), "checkKills", 0, param, 2)

    }
    }

    if (EnemyRemaining &&
    is_user_connected(victim))
    {
    new ppl[32], pplnum = 0,
    maxplayers = get_maxplayers()
    new epplnum = 0
    new
    CsTeams:team = cs_get_user_team(victim)
    new CsTeams:other_team

    new CsTeams:enemy_team = (team == CS_TEAM_T) ? CS_TEAM_CT :
    CS_TEAM_T

    if (team == CS_TEAM_T || team ==
    CS_TEAM_CT)
    {
    for (new i=1; i<=maxplayers; i++)

    {
    if (!is_user_connected(i))
    {

    continue
    }
    if (i == victim)

    {
    continue
    }

    other_team = cs_get_user_team(i)
    if (other_team == team
    && is_user_alive(i))
    {

    epplnum++
    } else if (other_team == enemy_team) {

    ppl[pplnum++] = i
    }
    }


    if (pplnum && epplnum)
    {
    new
    message[128], team_name[32]

    set_hudmessage(255, 255,
    255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1)


    /* This is a pretty stupid thing to translate, but whatever */

    new _teamname[32]
    if (team == CS_TEAM_T)

    {
    format(_teamname, 31, "TERRORIST%s",
    (epplnum == 1) ? "" : "S")
    } else if (team == CS_TEAM_CT)
    {
    format(_teamname, 31, "CT%s", (epplnum == 1) ? "" :
    "S")
    }

    for (new a = 0; a < pplnum;
    ++a)
    {
    format(team_name, 31, "%L",
    ppl[a], _teamname)
    format(message, 127, "%L", ppl[a],
    "REMAINING", epplnum, team_name)

    ShowSyncHudMsg(ppl[a], g_bottom_sync, "%s", message)
    }

    }
    }
    }

    if (LastMan)
    {
    new
    cts[32], ts[32], ctsnum, tsnum
    new maxplayers =
    get_maxplayers()
    new CsTeams:team

    for (new
    i=1; i<=maxplayers; i++)
    {
    if
    (!is_user_connected(i) || !is_user_alive(i))
    {

    continue
    }
    team = cs_get_user_team(i)

    if (team == CS_TEAM_T)
    {
    ts[tsnum++] = i

    } else if (team == CS_TEAM_CT) {
    cts[ctsnum++] = i

    }
    }

    if (ctsnum == 1 && tsnum
    == 1)
    {
    new ctname[32], tname[32]


    get_user_name(cts[0], ctname, 31)

    get_user_name(ts[0], tname, 31)


    set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_center1_sync, "%s vs. %s", ctname, tname)


    play_sound("misc/maytheforce")
    }

    else if (!g_LastAnnounce)
    {
    new oposite = 0, _team
    = 0

    if (ctsnum == 1 && tsnum > 1)

    {
    g_LastAnnounce = cts[0]
    oposite =
    tsnum
    _team = 0
    }
    else if (tsnum
    == 1 && ctsnum > 1)
    {

    g_LastAnnounce = ts[0]
    oposite = ctsnum

    _team = 1
    }

    if (g_LastAnnounce)

    {
    new name[32]


    get_user_name(g_LastAnnounce, name, 31)


    set_hudmessage(0, 255, 255, -1.0, 0.38, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_center1_sync, "%s (%d HP) vs. %d %s%s:
    %L", name, get_user_health(g_LastAnnounce), oposite,
    g_teamsNames[_team], (oposite == 1) ? "" : "S", LANG_PLAYER,
    g_LastMessages[random_num(0, 3)])

    if
    (!is_user_connecting(g_LastAnnounce))
    {

    client_cmd(g_LastAnnounce, "spk misc/oneandonly")
    }

    }
    }
    }

    if (wpnindex == CSW_KNIFE
    && (KnifeKill || KnifeKillSound))
    {
    if
    (KnifeKill)
    {
    new killer_name[32], victim_name[32]


    get_user_name(killer, killer_name, 31)

    get_user_name(victim, victim_name, 31)


    set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER,
    g_KinfeMsg[random_num(0, 3)], killer_name, victim_name)
    }


    if (KnifeKillSound)

    play_sound("misc/humiliation")
    }

    if (wpnindex ==
    CSW_HEGRENADE && (GrenadeKill || GrenadeSuicide))
    {

    new killer_name[32], victim_name[32]


    get_user_name(killer, killer_name, 31)
    get_user_name(victim,
    victim_name, 31)

    set_hudmessage(255, 100, 100, -1.0,
    0.25, 1, 6.0, 6.0, 0.5, 0.15, -1)

    if (!selfkill)

    {
    if (GrenadeKill)
    ShowSyncHudMsg(0,
    g_he_sync, "%L", LANG_PLAYER, g_HeMessages[random_num(0, 3)],
    killer_name, victim_name)
    }
    else if (GrenadeSuicide)

    ShowSyncHudMsg(0, g_he_sync, "%L", LANG_PLAYER,
    g_SHeMessages[random_num(0, 3)], victim_name)
    }

    if
    (headshot && (HeadShotKill || HeadShotKillSound))
    {

    if (HeadShotKill && wpnindex)
    {
    new
    killer_name[32], victim_name[32], weapon_name[32], message[256],
    players[32], pnum

    xmod_get_wpnname(wpnindex,
    weapon_name, 31)
    get_user_name(killer, killer_name, 31)

    get_user_name(victim, victim_name, 31)

    get_players(players, pnum, "c")

    for (new i =
    0; i < pnum; i++)
    {
    format(message,
    sizeof(message)-1, "%L", players[i], g_HeadShots[random_num(0, 6)])


    replace(message, sizeof(message)-1, "$vn",
    victim_name)
    replace(message, sizeof(message)-1, "$wn",
    weapon_name)
    replace(message, sizeof(message)-1, "$kn",
    killer_name)

    set_hudmessage(100, 100,
    255, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(players[i], g_announce_sync, "%s", message)

    }
    }

    if (HeadShotKillSound)
    {

    client_cmd(killer, "spk misc/headshot")

    client_cmd(victim, "spk misc/headshot")
    }
    }

    if
    ((DoubleKill || DoubleKillSound) && !selfkill)
    {

    new Float:nowtime = get_gametime()

    if (g_doubleKill
    == nowtime && g_doubleKillId == killer)
    {

    if (DoubleKill)
    {
    new name[32]


    get_user_name(killer, name, 31)


    set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5,
    0.15, -1)
    ShowSyncHudMsg(0, g_center1_sync, "%L",
    LANG_PLAYER, "DOUBLE_KILL", name)
    }


    if (DoubleKillSound)
    play_sound("misc/doublekill")

    }

    g_doubleKill = nowtime
    g_doubleKillId =
    killer
    }
    }

    public hideStatus(id)
    {
    if
    (PlayerName)
    {
    ClearSyncHud(id, g_status_sync)
    }
    }

    public
    setTeam(id)
    g_friend[id] = read_data(2)

    public
    showStatus(id)
    {
    if(!is_user_bot(id) &&
    is_user_connected(id) && PlayerName)
    {
    new
    name[32], pid = read_data(2)

    get_user_name(pid, name,
    31)
    new color1 = 0, color2 = 0

    if
    (get_user_team(pid) == 1)
    color1 = 255
    else

    color2 = 255

    if (g_friend[id] == 1) // friend

    {
    new clip, ammo, wpnid = get_user_weapon(pid, clip,
    ammo)
    new wpnname[32]

    if (wpnid)

    xmod_get_wpnname(wpnid, wpnname, 31)


    set_hudmessage(color1, 50, color2, -1.0, 0.60, 1, 0.01, 3.0, 0.01,
    0.01, -1)
    ShowSyncHudMsg(id, g_status_sync, "%s -- %d HP /
    %d AP / %s", name, get_user_health(pid), get_user_armor(pid), wpnname)

    } else {
    set_hudmessage(color1, 50, color2, -1.0, 0.60,
    1, 0.01, 3.0, 0.01, 0.01, -1)
    ShowSyncHudMsg(id,
    g_status_sync, "%s", name)
    }
    }
    }

    public
    eNewRound()
    {
    if (read_data(1) ==
    floatround(get_cvar_float("mp_roundtime") * 60.0,floatround_floor))

    {
    g_firstBlood = 1
    g_C4Timer = 0

    ++g_roundCount

    if (RoundCounter)
    {

    set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER,
    "PREPARE_FIGHT", g_roundCount)
    }

    if
    (RoundCounterSound)
    play_sound("misc/prepare")


    if (KillingStreak)
    {
    new appl[32], ppl, i

    get_players(appl, ppl, "ac")

    for (new a
    = 0; a < ppl; ++a)
    {
    i = appl[a]


    if (g_streakKills[i][0] >= 2)

    client_print(i, print_chat, "* %L", i, "KILLED_ROW",
    g_streakKills[i][0])
    else if (g_streakKills[i][1] >=
    2)
    client_print(i, print_chat, "* %L", i,
    "DIED_ROUNDS", g_streakKills[i][1])
    }
    }
    }
    }

    public
    eRestart()
    {
    eEndRound()
    g_roundCount = 0

    g_firstBlood = 1
    }

    public eEndRound()
    {
    g_C4Timer =
    -2
    g_LastOmg = 0.0
    remove_task(8038)
    g_LastAnnounce = 0
    }

    public
    checkKills(param[])
    {
    new id = param[0]
    new a = param[1]


    if (a == g_multiKills[id][0])
    {
    a -= 3


    if (a > -1)
    {
    if (a > 6)
    {

    a = 6
    }

    if (MultiKill)

    {
    new name[32]


    get_user_name(id, name, 31)
    set_hudmessage(255, 0, 100,
    0.05, 0.50, 2, 0.02, 6.0, 0.01, 0.1, -1)


    ShowSyncHudMsg(0, g_left_sync, g_MultiKillMsg[a], name, LANG_PLAYER,
    "WITH", g_multiKills[id][0], LANG_PLAYER, "KILLS", g_multiKills[id][1],
    LANG_PLAYER, "HS")
    }

    if
    (MultiKillSound)
    {
    new sound[24]

    format(sound, 23, "misc/%s", g_Sounds[a])

    play_sound(sound)
    }
    }
    g_multiKills[id] =
    {0, 0}
    }
    }

    public chickenKill()
    {
    if
    (ItalyBonusKill)
    announceEvent(0, "KILLED_CHICKEN")
    }

    public
    radioKill()
    {
    if (ItalyBonusKill)
    announceEvent(0,
    "BLEW_RADIO")
    }

    announceEvent(id, message[])
    {
    new
    name[32]

    get_user_name(id, name, 31)

    set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, -1)

    ShowSyncHudMsg(0, g_announce_sync, "%L", LANG_PLAYER, message, name)
    }

    public
    eBombPickUp(id)
    {
    if (BombPickUp)
    announceEvent(id,
    "PICKED_BOMB")
    }

    public eBombDrop()
    {
    if (BombDrop)

    announceEvent(g_Planter, "DROPPED_BOMB")
    }

    public
    eGotBomb(id)
    {
    g_Planter = id

    if (BombReached
    && read_data(1) == 2 && g_LastOmg < get_gametime())

    {
    g_LastOmg = get_gametime() + 15.0

    announceEvent(g_Planter, "REACHED_TARGET")
    }
    }

    public
    bombTimer()
    {
    if (--g_C4Timer > 0)
    {
    if
    (BombCountVoice)
    {
    if (g_C4Timer == 30 || g_C4Timer
    == 20)
    {
    new temp[64]


    num_to_word(g_C4Timer, temp, 63)
    format(temp,
    63, "^"vox/%s seconds until explosion^"", temp)

    play_sound(temp)
    }
    else if (g_C4Timer < 11)

    {
    new temp[64]


    num_to_word(g_C4Timer, temp, 63)
    format(temp, 63,
    "^"vox/%s^"", temp)
    play_sound(temp)
    }

    }
    if (BombCountDef && g_Defusing)

    client_print(g_Defusing, print_center, "%d", g_C4Timer)
    }

    else
    remove_task(8038)
    }

    public
    bomb_planted(planter)
    {
    g_Defusing = 0

    if
    (BombPlanted)
    announceEvent(planter, "SET_UP_BOMB")


    g_C4Timer = get_cvar_num("mp_c4timer")
    set_task(1.0,
    "bombTimer", 8038, "", 0, "b")
    }

    public bomb_planting(planter)
    {

    if (BombPlanting)
    announceEvent(planter, "PLANT_BOMB")
    }

    public
    bomb_defusing(defuser)
    {
    if (BombDefusing)

    announceEvent(defuser, "DEFUSING_BOMB")

    g_Defusing =
    defuser
    }

    public bomb_defused(defuser)
    {
    if
    (BombDefused)
    announceEvent(defuser, "DEFUSED_BOMB")
    }

    public
    bomb_explode(planter, defuser)
    {
    if (BombFailed &&
    defuser)
    announceEvent(defuser, "FAILED_DEFU")
    }

    public
    play_sound(sound[])
    {
    new players[32], pnum

    get_players(players, pnum, "c")
    new i

    for (i = 0; i
    < pnum; i++)
    {
    if (is_user_connecting(players[i]))

    continue

    client_cmd(players[i], "spk %s",
    sound)
    }
    }


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      Data/hora atual: 12/5/2016, 03:27